TRUE
GHOSTS
For a long time I'd been looking for a framework, satisfying to both author
and audience, in which to make comics that are somehow closer to poetry
than to the short story or the gag. I'd tried a number of things in a
full page format, but TRUE GHOSTS was my first try at the single tier
strip. TRUE GHOSTS was to stylistically operate as a determinedly experimental,
stop-making-sense machine--if poetry at all, more Ashbery than Arnold.
It came about after buying a massive non-fiction book called GHOSTS by
Hans Holzer, an author I remembered reading in my youth. The book turned
out to be less than thrilling--there being only so many variations on
true ghost stories. Determined not to have wasted my twenty dollar investment,
I came up with an I-Ching-like game, throwing dice to determine sentences
and fragments that I would then pull from the book and use for my comic.
Of course, Burroughs is the go-to guy when it comes to the cut-up, but
my desire to play like this was due more to my love for the work of poet
Ted Berrigan. Plus, closer to home, such now canonical comics experiments
as those of Oyvind Fahlstrom, Jess, and Bill Griffith. In any case, I
soon abandoned the dice game and just started stealing stuff. I stopped
working on this strip after the first 20 episodes, and when going back
to it a few years later I sought to steal less and, while still shooting
for the strange and off kilter, pay more heed to narrative expectation.
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